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default partial alphanumeric_keys modifier_keys
xkb_symbols "oscar" {
name[Group1]= "Spanish (Dvorak Programer us_es oscar)";
// Unmodified Shift AltGr Shift+AltGr
// symbols row, left side
key <TLDE> { [ dollar, percent ] };
key <AE01> { [ ampersand, 9 ] };
key <AE02> { [ bracketleft, 7 ] };
key <AE03> { [ braceleft, 5 ] };
key <AE04> { [ parenleft, 3 ] };
key <AE05> { [ asterisk, 1 ] };
// symbols row, right side
key <AE06> { [ equal, 0 ] };
key <AE07> { [ parenright, 2 ] };
key <AE08> { [ braceright, 4 ] };
key <AE09> { [ bracketright, 6 ] };
key <AE10> { [ plus, 8, underscore] };
key <AE11> { [ minus, exclam, exclamdown] };
key <AE12> { [ numbersign, at ] };
key <BKSP> { [ BackSpace, BackSpace ] };
key <AD01> { [ apostrophe, quotedbl, grave, asciicircum ] };
key <AD02> { [ period, colon, less, guillemotleft ] };
key <AD03> { [ p, P, greater, guillemotright ] };
key <AD04> { [ y, Y, comma, semicolon ] };
key <AD05> { [ b, B, asciitilde, dead_tilde ] };
key <AD06> { [ k, K ] };
key <AD07> { [ f, F, tslash, Tslash ] };
key <AD08> { [ c, C, ccedilla, Ccedilla ] };
key <AD09> { [ h, H, hstroke, Hstroke ] };
key <AD10> { [ j, J ] };
key <AD11> { [ slash, question, questiondown ] };
key <AD12> { [ ampersand, dollar ] };
key <AC01> { [ a, A, aacute, Aacute ] };
key <AC02> { [ o, O, oacute, Oacute ] };
key <AC03> { [ e, E, eacute, Eacute ] };
key <AC04> { [ i, I, iacute, Iacute ] };
key <AC05> { [ m, M, backslash, mu ] };
key <AC06> { [ u, U, uacute, Uacute ] };
key <AC07> { [ r, R, registered, trademark ] };
key <AC08> { [ t, T, thorn, THORN ] };
key <AC09> { [ n, N, ntilde, Ntilde ] };
key <AC10> { [ s, S, ssharp, section ] };
key <AC11> { [ ISO_Level3_Shift, underscore ] };
key <BKSL> { [ backslash, bar ] };
key <LSGT> { [ Shift_L ] };
key <AB01> { [ w, W, bar] };
key <AB02> { [ q, Q ] };
key <AB03> { [ Return, Return, k, K ] };
key <AB04> { [ d, D, minus, underscore ] };
key <AB05> { [ x, X, multiply, division ] };
key <AB06> { [ g, G, b, B ] };
key <AB07> { [ l, L, euro ] };
key <AB08> { [ BackSpace, dead_diaeresis, dead_grave, dead_circumflex ] };
key <AB09> { [ v, V ] };
key <AB10> { [ z, Z ] };
modifier_map Shift {<RTSH>};
// The modifiers are reordered
include "altwin(ctrl_alt_win)"
key <MENU> { [ Alt_R, Meta_R ] };
modifier_map Mod1 { <MENU> };
};
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