(ql:quickload '(:fiveam :uiop :arrows)) (defparameter *chamber-width* 7) (defun point (x y) (+ x (* y *chamber-width*))) (defun coords (point) (floor point *chamber-width*)) (defparameter *rocks* (vector (list (point 0 0) (point 1 0) (point 2 0) (point 3 0)) (list (point 1 0) (point 0 1) (point 1 1) (point 2 1) (point 1 2)) (list (point 0 0) (point 1 0) (point 2 0) (point 2 1) (point 2 2)) (list (point 0 0) (point 0 1) (point 0 2) (point 0 3)) (list (point 0 0) (point 1 0) (point 0 1) (point 1 1)))) (defun left (point) (1- point)) (defun right (point) (1+ point)) (defun down (point) (- point *chamber-width*)) (defun no-collision-move (object direction obstacles) (mapcar (lambda (current) (let ((next (funcall (ecase direction (#\> #'right) (#\< #'left) (#\v #'down)) current))) (multiple-value-bind (y2 x2) (coords next) (and (>= y2 0) ;; no rolling boundaries (multiple-value-bind (y x) (coords current) (= 1 (+ (abs (- x x2)) (abs (- y y2))))) (not (member next obstacles :test #'=)) next)))) object)) (defun gen-object (seq) (let ((len (length seq)) (index 0)) (lambda () (prog1 (aref seq index) (setf index (mod (1+ index) len)))))) (defun place-rock (rock highpoint) (let ((left-pad 2)) (mapcar (lambda (point) (+ point left-pad (* *chamber-width* highpoint))) rock))) (defun advance (chamber next-move rock) (let ((next-place (no-collision-move rock next-move chamber))) (if (every #'integerp next-place) next-place rock))) (defun next-move (chamber next-move rock) (let* ((shift (advance chamber next-move rock)) (drop (advance chamber #\v shift))) (values drop (equal shift drop)))) (defun simulate (chamber rock next-shift) (multiple-value-bind (new-place done-falling-p) (next-move chamber (funcall next-shift) rock) (if done-falling-p (append new-place chamber) (simulate chamber new-place next-shift)))) (defun highpoint (obstacles) (1+ (coords (reduce #'max obstacles)))) (defun solver (drops-left highpoint obstacles next-rock next-shift) (if (zerop drops-left) (values highpoint obstacles) (let ((obstacles (simulate obstacles (place-rock (funcall next-rock) (+ highpoint 3)) next-shift))) (solver (1- drops-left) (highpoint obstacles) obstacles next-rock next-shift)))) (fiveam:test solutions (fiveam:is (= 3068 (solver 2022 0 nil (gen-object *rocks*) (gen-object (uiop:read-file-line "eg-in"))))) (fiveam:is (= 3141 (solver 2022 0 nil (gen-object *rocks*) (gen-object (uiop:read-file-line "input")))))) ;; (print (solver 1000000000000 0 nil (gen-object *rocks*) (gen-object (uiop:read-file-line "eg-in"))))