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path: root/Model01-Firmware.ino
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* Now that 'Consumer_Mute' is no longer blocked by 'is_internal', we canJesse Vincent2017-11-131-1/+1
* astyle fixesJesse Vincent2017-11-131-1/+1
* Swap the order of the Numpad and Fn layers, so it's possible to get toJesse Vincent2017-11-131-16/+18
* Switch from the NumLock library to the NumPad library.Jesse Vincent2017-11-121-7/+7
* Added a couple "to be documented" itemsJennifer Leigh2017-10-041-0/+2
* Make the sketch use backslash lessCsilla Nagyné Martinák2017-10-041-36/+36
* Fix misleading indentation in all three layers' keymapsCraig Disselkoen2017-10-031-3/+10
* update to shifttolayer and instead of the old keymap_n_momentary macros;Jesse Vincent2017-10-031-9/+15
* Remove the NULL from the end of Kaleidoscope.useCsilla Nagyné Martinák2017-10-031-2/+2
* clean up indentation of keymapsJesse Vincent2017-10-021-46/+45
* remove the special NUMPAD_ID definition; move the keymap definitions into the...Jesse Vincent2017-10-021-72/+60
* Doc updates as suggested by @cdisselkoen++Jesse Vincent2017-10-021-6/+7
* Slightly simplify the default keymaps, removing some duplicationJesse Vincent2017-10-021-5/+5
* Close a commentJesse Vincent2017-10-021-1/+1
* astyleJesse Vincent2017-10-021-35/+35
* First pass at comments on the rest of the default sketchJesse Vincent2017-10-021-16/+54
* comment much of the default sketchJesse Vincent2017-10-021-3/+140
* We're not actually exposing BootKeyboard yet.Jesse Vincent2017-10-021-1/+0
* Move some LED color definitions to after the macro defnitions.Jesse Vincent2017-10-021-8/+14
* move the hopefully-going-away numpad keymap id definition closer toJesse Vincent2017-10-021-1/+1
* reorganize imports for a little more clarityJesse Vincent2017-10-021-2/+5
* whitespaceJesse Vincent2017-10-021-1/+1
* Refactor macro code to remove hand-coded numbers and make code a bit more rea...Jesse Vincent2017-10-021-14/+32
* astyleJesse Vincent2017-10-021-2/+2
* Remove a couple of C preprocessor macros involved in the definition ofJesse Vincent2017-10-021-4/+3
* DEBUG_SERIAL is unused. kill itJesse Vincent2017-10-021-2/+0
* replace a magic seeming constant with a macroJesse Vincent2017-10-021-1/+1
* decompose a conditional to make it easier to read and refactorJesse Vincent2017-10-021-3/+5
* Kaleidoscope.setup no longer takes an argumentJesse Vincent2017-10-021-1/+1
* change the name of a compiler macro to make it clear that it's an idJesse Vincent2017-10-021-2/+2
* rename our keymaps to be more consistent.Jesse Vincent2017-10-021-6/+6
* Updated to use the new NumLock pluginGergely Nagy2017-10-011-4/+2
* Updated to use the new LEDMode/LEDControl APIsGergely Nagy2017-08-161-7/+7
* astyleJesse Vincent2017-08-131-12/+12
* We had the wrong key definition for what keyboards actually use as theJesse Vincent2017-08-131-1/+1
* First pass at adding in the boot greeting plugin to make the LED keyJesse Vincent2017-08-131-2/+4
* Switch our mute key to Key_Mute in the hope that it works better on OSXJesse Vincent2017-08-071-1/+1
* Turn the Fn keys into Keymap1_MomentaryGergely Nagy2017-07-301-2/+2
* astyleJesse Vincent2017-07-251-2/+2
* Fix key repeat on Any. Port to new hid facade apiJesse Vincent2017-07-251-3/+7
* switch to new CamelCased' toggle functionsJesse Vincent2017-07-241-3/+3
* Update to work with an argument-less NumLock.toggle()Gergely Nagy2017-07-021-1/+2
* move the rainbow effects earlier in the effect listJesse Vincent2017-06-191-1/+2
* brighten up the rainbow effectsJesse Vincent2017-06-121-0/+2
* Move the version key to "any" on the numlock layerJesse Vincent2017-06-121-2/+2
* Macro.type needs PSTR() macros around strings.Jesse Vincent2017-06-111-4/+3
* That's a stacked keymapJesse Vincent2017-06-101-1/+1
* Update the versioning macro to hopefully pull verison info in from the build ...Jesse Vincent2017-06-091-9/+11
* Call Macros "Macro_blah" rather than "Key_blah"Jesse Vincent2017-06-091-2/+2
* Update mouse buttons to match the printed layout cardsJesse Vincent2017-06-071-3/+3