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author | Jesse Vincent <jesse@keyboard.io> | 2017-10-02 23:46:03 -0700 |
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committer | Jesse Vincent <jesse@keyboard.io> | 2017-10-02 23:46:03 -0700 |
commit | b759e003af640598ec0f2df983e695b6b5a2ba00 (patch) | |
tree | e3d60fe2500e898ccc6b55cfa8a22772e9bd44da | |
parent | e99467aa48f0479039fdbfefda5aef5cf23c7ab4 (diff) | |
download | model01-firmware-b759e003af640598ec0f2df983e695b6b5a2ba00.tar.gz model01-firmware-b759e003af640598ec0f2df983e695b6b5a2ba00.tar.bz2 model01-firmware-b759e003af640598ec0f2df983e695b6b5a2ba00.zip |
remove the special NUMPAD_ID definition; move the keymap definitions into the variable declaration.
This has the advantage of having one fewer construct to explain
-rw-r--r-- | Model01-Firmware.ino | 132 |
1 files changed, 60 insertions, 72 deletions
diff --git a/Model01-Firmware.ino b/Model01-Firmware.ino index 497b1de..a999c88 100644 --- a/Model01-Firmware.ino +++ b/Model01-Firmware.ino @@ -96,82 +96,70 @@ enum { MACRO_VERSION_INFO, * using ___ to let keypresses fall through to the previously active layer * using XXX to mark a keyswitch as 'blocked' on this layer * using Key_Keymap_ keys to change the active keymap. + * + * + * The "keymaps" data structure is a list of the keymaps compiled into the firmware. + * The order of keymaps in the list is important, as the Key_Keymap# and Key_Keymap#_Momentary + * keys switch to key layers based on this list. + * + * Keymaps are "0-indexed" -- That is the first keymap is Keymap 0. The second one is Keymap 1. + * The third one is Keymap 2. + + * A key defined as 'Key_Keymap1_Momentary' will switch to FUNCTION while held. + * Similarly, a key defined as 'Key_Keymap2' will switch to NUMPAD when tapped. */ -#define QWERTY_KEYMAP KEYMAP_STACKED ( \ - ___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext, \ - Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab, \ - Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G, \ - Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape, \ - Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift, \ - Key_Keymap1_Momentary, \ -\ - M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, Key_KeypadNumLock, \ - Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals, \ - Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote, \ - Key_RightAlt, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus, \ - Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl, \ - Key_Keymap1_Momentary \ -) - - -#define FUNCTION_KEYMAP KEYMAP_STACKED ( \ -___, Key_F1, Key_F2, Key_F3, Key_F4, Key_F5, XXX, \ -Key_Tab, ___, Key_mouseUp, ___, Key_mouseBtnR, Key_mouseWarpEnd, Key_mouseWarpNE, \ -Key_Home, Key_mouseL, Key_mouseDn, Key_mouseR, Key_mouseBtnL, Key_mouseWarpNW, \ -Key_End, Key_PrintScreen, Key_Insert, ___, Key_mouseBtnM, Key_mouseWarpSW, Key_mouseWarpSE, \ - ___, Key_Delete, ___, ___, \ - ___, \ -\ -Consumer_ScanPreviousTrack, Key_F6, Key_F7, Key_F8, Key_F9, Key_F10, Key_F11, \ -Consumer_PlaySlashPause, Consumer_ScanNextTrack, Key_LeftCurlyBracket, Key_RightCurlyBracket, Key_LeftBracket, Key_RightBracket, Key_F12, \ - Key_LeftArrow, Key_DownArrow, Key_UpArrow, Key_RightArrow, ___, ___, \ -Key_PcApplication, Key_Mute, Consumer_VolumeDecrement, Consumer_VolumeIncrement, ___, Key_Backslash, Key_Pipe, \ -___, ___, Key_Enter, ___, \ -___ \ -) - - -#define NUMPAD_KEYMAP KEYMAP_STACKED (\ - ___, ___, ___, ___, ___, ___, ___, \ - ___, ___, ___, ___, ___, ___, ___, \ - ___, ___, ___, ___, ___, ___, \ - ___, ___, ___, ___, ___, ___, ___, \ - ___, ___, ___, ___, \ - ___, \ -\ -\ - M(MACRO_VERSION_INFO), ___, Key_Keypad7, Key_Keypad8, Key_Keypad9, Key_KeypadSubtract, ___, \ - ___, ___, Key_Keypad4, Key_Keypad5, Key_Keypad6, Key_KeypadAdd, ___, \ - ___, Key_Keypad1, Key_Keypad2, Key_Keypad3, Key_Equals, Key_Quote, \ - ___, ___, Key_Keypad0, Key_KeypadDot, Key_KeypadMultiply, Key_KeypadDivide, Key_Enter, \ - ___, ___, ___, ___, \ - ___ \ -) - - - -// The "keymaps" data structure is a list of the keymaps compiled into the firmware. -// The order of keymaps in the list is important, as the Key_Keymap# and Key_Keymap#_Momentary -// keys switch to key layers based on this list. -// -// Keymaps are "0-indexed" -- That is the first keymap is Keymap 0. The second one is Keymap 1. -// The third one is Keymap 2. - -// A key defined as 'Key_Keymap1_Momentary' will switch to FUNCTION_KEYMAP while held. -// Similarly, a key defined as 'Key_Keymap2' will switch to NUMPAD_KEYMAP when tapped. +enum { QWERTY, FUNCTION, NUMPAD }; // layers const Key keymaps[][ROWS][COLS] PROGMEM = { - QWERTY_KEYMAP, - FUNCTION_KEYMAP, - NUMPAD_KEYMAP -}; - -// Right now, the numpad implementation needs to be told which keymap is the numpad keymap. -// That requirement should go away in the future. - -#define NUMPAD_KEYMAP_ID 2 + [QWERTY] = KEYMAP_STACKED(\ + ___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext, \ + Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab, \ + Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G, \ + Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape, \ + Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift, \ + Key_Keymap1_Momentary, \ + \ + M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, Key_KeypadNumLock, \ + Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals, \ + Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote, \ + Key_RightAlt, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus, \ + Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl, \ + Key_Keymap1_Momentary), + + [FUNCTION] = KEYMAP_STACKED(\ + ___, Key_F1, Key_F2, Key_F3, Key_F4, Key_F5, XXX, \ + Key_Tab, ___, Key_mouseUp, ___, Key_mouseBtnR, Key_mouseWarpEnd, Key_mouseWarpNE, \ + Key_Home, Key_mouseL, Key_mouseDn, Key_mouseR, Key_mouseBtnL, Key_mouseWarpNW, \ + Key_End, Key_PrintScreen, Key_Insert, ___, Key_mouseBtnM, Key_mouseWarpSW, Key_mouseWarpSE, \ + ___, Key_Delete, ___, ___, \ + ___, \ + \ + Consumer_ScanPreviousTrack, Key_F6, Key_F7, Key_F8, Key_F9, Key_F10, Key_F11, \ + Consumer_PlaySlashPause, Consumer_ScanNextTrack, Key_LeftCurlyBracket, Key_RightCurlyBracket, Key_LeftBracket, Key_RightBracket, Key_F12, \ + Key_LeftArrow, Key_DownArrow, Key_UpArrow, Key_RightArrow, ___, ___, \ + Key_PcApplication, Key_Mute, Consumer_VolumeDecrement, Consumer_VolumeIncrement, ___, Key_Backslash, Key_Pipe, \ + ___, ___, Key_Enter, ___, \ + ___), + + + [NUMPAD] = KEYMAP_STACKED(\ + ___, ___, ___, ___, ___, ___, ___, \ + ___, ___, ___, ___, ___, ___, ___, \ + ___, ___, ___, ___, ___, ___, \ + ___, ___, ___, ___, ___, ___, ___, \ + ___, ___, ___, ___, \ + ___, \ + \ + \ + M(MACRO_VERSION_INFO), ___, Key_Keypad7, Key_Keypad8, Key_Keypad9, Key_KeypadSubtract, ___, \ + ___, ___, Key_Keypad4, Key_Keypad5, Key_Keypad6, Key_KeypadAdd, ___, \ + ___, Key_Keypad1, Key_Keypad2, Key_Keypad3, Key_Equals, Key_Quote, \ + ___, ___, Key_Keypad0, Key_KeypadDot, Key_KeypadMultiply, Key_KeypadDivide, Key_Enter, \ + ___, ___, ___, ___, \ + ___) +}; /** versionInfoMacro handles the 'firmware version info' macro @@ -310,7 +298,7 @@ void setup() { // While we hope to improve this in the future, the NumLock plugin // needs to be explicitly told which keymap layer is your numpad layer - NumLock.numPadLayer = NUMPAD_KEYMAP_ID; + NumLock.numPadLayer = NUMPAD; // We configure the AlphaSquare effect to use RED letters AlphaSquare.color = { 255, 0, 0 }; |