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authorJesse Vincent <jesse@keyboard.io>2017-10-02 23:46:03 -0700
committerJesse Vincent <jesse@keyboard.io>2017-10-02 23:46:03 -0700
commitb759e003af640598ec0f2df983e695b6b5a2ba00 (patch)
treee3d60fe2500e898ccc6b55cfa8a22772e9bd44da
parente99467aa48f0479039fdbfefda5aef5cf23c7ab4 (diff)
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remove the special NUMPAD_ID definition; move the keymap definitions into the variable declaration.
This has the advantage of having one fewer construct to explain
-rw-r--r--Model01-Firmware.ino132
1 files changed, 60 insertions, 72 deletions
diff --git a/Model01-Firmware.ino b/Model01-Firmware.ino
index 497b1de..a999c88 100644
--- a/Model01-Firmware.ino
+++ b/Model01-Firmware.ino
@@ -96,82 +96,70 @@ enum { MACRO_VERSION_INFO,
* using ___ to let keypresses fall through to the previously active layer
* using XXX to mark a keyswitch as 'blocked' on this layer
* using Key_Keymap_ keys to change the active keymap.
+ *
+ *
+ * The "keymaps" data structure is a list of the keymaps compiled into the firmware.
+ * The order of keymaps in the list is important, as the Key_Keymap# and Key_Keymap#_Momentary
+ * keys switch to key layers based on this list.
+ *
+ * Keymaps are "0-indexed" -- That is the first keymap is Keymap 0. The second one is Keymap 1.
+ * The third one is Keymap 2.
+
+ * A key defined as 'Key_Keymap1_Momentary' will switch to FUNCTION while held.
+ * Similarly, a key defined as 'Key_Keymap2' will switch to NUMPAD when tapped.
*/
-#define QWERTY_KEYMAP KEYMAP_STACKED ( \
- ___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext, \
- Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab, \
- Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G, \
- Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape, \
- Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift, \
- Key_Keymap1_Momentary, \
-\
- M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, Key_KeypadNumLock, \
- Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals, \
- Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote, \
- Key_RightAlt, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus, \
- Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl, \
- Key_Keymap1_Momentary \
-)
-
-
-#define FUNCTION_KEYMAP KEYMAP_STACKED ( \
-___, Key_F1, Key_F2, Key_F3, Key_F4, Key_F5, XXX, \
-Key_Tab, ___, Key_mouseUp, ___, Key_mouseBtnR, Key_mouseWarpEnd, Key_mouseWarpNE, \
-Key_Home, Key_mouseL, Key_mouseDn, Key_mouseR, Key_mouseBtnL, Key_mouseWarpNW, \
-Key_End, Key_PrintScreen, Key_Insert, ___, Key_mouseBtnM, Key_mouseWarpSW, Key_mouseWarpSE, \
- ___, Key_Delete, ___, ___, \
- ___, \
-\
-Consumer_ScanPreviousTrack, Key_F6, Key_F7, Key_F8, Key_F9, Key_F10, Key_F11, \
-Consumer_PlaySlashPause, Consumer_ScanNextTrack, Key_LeftCurlyBracket, Key_RightCurlyBracket, Key_LeftBracket, Key_RightBracket, Key_F12, \
- Key_LeftArrow, Key_DownArrow, Key_UpArrow, Key_RightArrow, ___, ___, \
-Key_PcApplication, Key_Mute, Consumer_VolumeDecrement, Consumer_VolumeIncrement, ___, Key_Backslash, Key_Pipe, \
-___, ___, Key_Enter, ___, \
-___ \
-)
-
-
-#define NUMPAD_KEYMAP KEYMAP_STACKED (\
- ___, ___, ___, ___, ___, ___, ___, \
- ___, ___, ___, ___, ___, ___, ___, \
- ___, ___, ___, ___, ___, ___, \
- ___, ___, ___, ___, ___, ___, ___, \
- ___, ___, ___, ___, \
- ___, \
-\
-\
- M(MACRO_VERSION_INFO), ___, Key_Keypad7, Key_Keypad8, Key_Keypad9, Key_KeypadSubtract, ___, \
- ___, ___, Key_Keypad4, Key_Keypad5, Key_Keypad6, Key_KeypadAdd, ___, \
- ___, Key_Keypad1, Key_Keypad2, Key_Keypad3, Key_Equals, Key_Quote, \
- ___, ___, Key_Keypad0, Key_KeypadDot, Key_KeypadMultiply, Key_KeypadDivide, Key_Enter, \
- ___, ___, ___, ___, \
- ___ \
-)
-
-
-
-// The "keymaps" data structure is a list of the keymaps compiled into the firmware.
-// The order of keymaps in the list is important, as the Key_Keymap# and Key_Keymap#_Momentary
-// keys switch to key layers based on this list.
-//
-// Keymaps are "0-indexed" -- That is the first keymap is Keymap 0. The second one is Keymap 1.
-// The third one is Keymap 2.
-
-// A key defined as 'Key_Keymap1_Momentary' will switch to FUNCTION_KEYMAP while held.
-// Similarly, a key defined as 'Key_Keymap2' will switch to NUMPAD_KEYMAP when tapped.
+enum { QWERTY, FUNCTION, NUMPAD }; // layers
const Key keymaps[][ROWS][COLS] PROGMEM = {
- QWERTY_KEYMAP,
- FUNCTION_KEYMAP,
- NUMPAD_KEYMAP
-};
-
-// Right now, the numpad implementation needs to be told which keymap is the numpad keymap.
-// That requirement should go away in the future.
-
-#define NUMPAD_KEYMAP_ID 2
+ [QWERTY] = KEYMAP_STACKED(\
+ ___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext, \
+ Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab, \
+ Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G, \
+ Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape, \
+ Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift, \
+ Key_Keymap1_Momentary, \
+ \
+ M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, Key_KeypadNumLock, \
+ Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals, \
+ Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote, \
+ Key_RightAlt, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus, \
+ Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl, \
+ Key_Keymap1_Momentary),
+
+ [FUNCTION] = KEYMAP_STACKED(\
+ ___, Key_F1, Key_F2, Key_F3, Key_F4, Key_F5, XXX, \
+ Key_Tab, ___, Key_mouseUp, ___, Key_mouseBtnR, Key_mouseWarpEnd, Key_mouseWarpNE, \
+ Key_Home, Key_mouseL, Key_mouseDn, Key_mouseR, Key_mouseBtnL, Key_mouseWarpNW, \
+ Key_End, Key_PrintScreen, Key_Insert, ___, Key_mouseBtnM, Key_mouseWarpSW, Key_mouseWarpSE, \
+ ___, Key_Delete, ___, ___, \
+ ___, \
+ \
+ Consumer_ScanPreviousTrack, Key_F6, Key_F7, Key_F8, Key_F9, Key_F10, Key_F11, \
+ Consumer_PlaySlashPause, Consumer_ScanNextTrack, Key_LeftCurlyBracket, Key_RightCurlyBracket, Key_LeftBracket, Key_RightBracket, Key_F12, \
+ Key_LeftArrow, Key_DownArrow, Key_UpArrow, Key_RightArrow, ___, ___, \
+ Key_PcApplication, Key_Mute, Consumer_VolumeDecrement, Consumer_VolumeIncrement, ___, Key_Backslash, Key_Pipe, \
+ ___, ___, Key_Enter, ___, \
+ ___),
+
+
+ [NUMPAD] = KEYMAP_STACKED(\
+ ___, ___, ___, ___, ___, ___, ___, \
+ ___, ___, ___, ___, ___, ___, ___, \
+ ___, ___, ___, ___, ___, ___, \
+ ___, ___, ___, ___, ___, ___, ___, \
+ ___, ___, ___, ___, \
+ ___, \
+ \
+ \
+ M(MACRO_VERSION_INFO), ___, Key_Keypad7, Key_Keypad8, Key_Keypad9, Key_KeypadSubtract, ___, \
+ ___, ___, Key_Keypad4, Key_Keypad5, Key_Keypad6, Key_KeypadAdd, ___, \
+ ___, Key_Keypad1, Key_Keypad2, Key_Keypad3, Key_Equals, Key_Quote, \
+ ___, ___, Key_Keypad0, Key_KeypadDot, Key_KeypadMultiply, Key_KeypadDivide, Key_Enter, \
+ ___, ___, ___, ___, \
+ ___)
+};
/** versionInfoMacro handles the 'firmware version info' macro
@@ -310,7 +298,7 @@ void setup() {
// While we hope to improve this in the future, the NumLock plugin
// needs to be explicitly told which keymap layer is your numpad layer
- NumLock.numPadLayer = NUMPAD_KEYMAP_ID;
+ NumLock.numPadLayer = NUMPAD;
// We configure the AlphaSquare effect to use RED letters
AlphaSquare.color = { 255, 0, 0 };