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authorJesse Vincent <jesse@keyboard.io>2020-01-15 20:02:39 -0800
committerGitHub <noreply@github.com>2020-01-15 20:02:39 -0800
commit03bee4b8746aa79a0f1dcf5e5c0c2a1742b8162d (patch)
tree7b51d00f338e63ed8448e4f7277be149fd31ad1f
parent0a60033bc705108855da87ca81417d1f1d780abe (diff)
parent397cd1a350b1e1817545d98a23afe94e387751d9 (diff)
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Merge pull request #96 from blovett/patch-1
Correct links to reference headers and doc.
-rw-r--r--Model01-Firmware.ino10
1 files changed, 5 insertions, 5 deletions
diff --git a/Model01-Firmware.ino b/Model01-Firmware.ino
index 01fe286..60d5f7c 100644
--- a/Model01-Firmware.ino
+++ b/Model01-Firmware.ino
@@ -105,10 +105,10 @@ enum { MACRO_VERSION_INFO,
* defined as part of the USB HID Keyboard specification. You can find the names
* (if not yet the explanations) for all the standard `Key_` defintions offered by
* Kaleidoscope in these files:
- * https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_keyboard.h
- * https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_consumerctl.h
- * https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_sysctl.h
- * https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_keymaps.h
+ * https://github.com/keyboardio/Kaleidoscope/blob/master/src/kaleidoscope/key_defs_keyboard.h
+ * https://github.com/keyboardio/Kaleidoscope/blob/master/src/kaleidoscope/key_defs_consumerctl.h
+ * https://github.com/keyboardio/Kaleidoscope/blob/master/src/kaleidoscope/key_defs_sysctl.h
+ * https://github.com/keyboardio/Kaleidoscope/blob/master/src/kaleidoscope/key_defs_keymaps.h
*
* Additional things that should be documented here include
* using ___ to let keypresses fall through to the previously active layer
@@ -543,7 +543,7 @@ void setup() {
// The LED Stalker mode has a few effects. The one we like is called
// 'BlazingTrail'. For details on other options, see
- // https://github.com/keyboardio/Kaleidoscope/blob/master/doc/plugin/LED-Stalker.md
+ // https://github.com/keyboardio/Kaleidoscope/blob/master/docs/plugins/LED-Stalker.md
StalkerEffect.variant = STALKER(BlazingTrail);
// We want to make sure that the firmware starts with LED effects off