default partial alphanumeric_keys modifier_keys xkb_symbols "oscar" { name[Group1]= "Spanish (Dvorak Programer us_es oscar)"; // Unmodified Shift AltGr Shift+AltGr // symbols row, left side key <TLDE> { [ dollar, percent ] }; key <AE01> { [ ampersand, 9 ] }; key <AE02> { [ bracketleft, 7 ] }; key <AE03> { [ braceleft, 5 ] }; key <AE04> { [ parenleft, 3 ] }; key <AE05> { [ asterisk, 1 ] }; // symbols row, right side key <AE06> { [ equal, 0 ] }; key <AE07> { [ parenright, 2 ] }; key <AE08> { [ braceright, 4 ] }; key <AE09> { [ bracketright, 6 ] }; key <AE10> { [ plus, 8, underscore] }; key <AE11> { [ minus, exclam, exclamdown] }; key <AE12> { [ numbersign, at ] }; key <BKSP> { [ BackSpace, BackSpace ] }; key <AD01> { [ apostrophe, quotedbl, grave, asciicircum ] }; key <AD02> { [ period, colon, less, guillemotleft ] }; key <AD03> { [ p, P, greater, guillemotright ] }; key <AD04> { [ y, Y, comma, semicolon ] }; key <AD05> { [ b, B, asciitilde, dead_tilde ] }; key <AD06> { [ k, K ] }; key <AD07> { [ f, F, tslash, Tslash ] }; key <AD08> { [ c, C, ccedilla, Ccedilla ] }; key <AD09> { [ h, H, hstroke, Hstroke ] }; key <AD10> { [ j, J ] }; key <AD11> { [ slash, question, questiondown ] }; key <AD12> { [ ampersand, dollar ] }; key <AC01> { [ a, A, aacute, Aacute ] }; key <AC02> { [ o, O, oacute, Oacute ] }; key <AC03> { [ e, E, eacute, Eacute ] }; key <AC04> { [ i, I, iacute, Iacute ] }; key <AC05> { [ m, M, backslash, mu ] }; key <AC06> { [ u, U, uacute, Uacute ] }; key <AC07> { [ r, R, registered, trademark ] }; key <AC08> { [ t, T, thorn, THORN ] }; key <AC09> { [ n, N, ntilde, Ntilde ] }; key <AC10> { [ s, S, ssharp, section ] }; key <AC11> { [ ISO_Level3_Shift, underscore ] }; key <BKSL> { [ backslash, bar ] }; key <LSGT> { [ Shift_L ] }; key <AB01> { [ w, W, bar] }; key <AB02> { [ q, Q ] }; key <AB03> { [ Return, Return, k, K ] }; key <AB04> { [ d, D, minus, underscore ] }; key <AB05> { [ x, X, multiply, division ] }; key <AB06> { [ g, G, b, B ] }; key <AB07> { [ l, L, euro ] }; key <AB08> { [ BackSpace, dead_diaeresis, dead_grave, dead_circumflex ] }; key <AB09> { [ v, V ] }; key <AB10> { [ z, Z ] }; modifier_map Shift {<RTSH>}; // The modifiers are reordered include "altwin(ctrl_alt_win)" key <MENU> { [ Alt_R, Meta_R ] }; modifier_map Mod1 { <MENU> }; };